Monash University Computer Games Bootcamp, Case Study
Monash Didn’t Just Want Students. They Wanted Architects of the Future.
Each year, Monash University invites Morris to headline its flagship Computer Games Bootcamp—an immersive, future-facing experience for Year 12 students exploring tech, coding, design, and what’s coming next. But Morris didn’t show up to talk about tools. He came to talk about time, trust, and tech’s ripple effects.
His message was blunt: the job you’re aiming for might not exist. And the job that will exist doesn’t yet have a name. He introduced students to the 95 jobs on their way out—and the 162 that were quietly moving in. He challenged them to stop thinking like candidates and start thinking like creators.
Shift: From students choosing subjects to digital pioneers designing their own futures.
The result?: Monash embedded Morris’s keynote into its recruitment and outreach strategy—using it to shift mindset, spark foresight, and position the university as a launchpad for tomorrow’s tech architects.